

A pool of 40 is available to you, and it's up to you to decide which of their skills attributes are most appealing. Once you've chosen your preferred gaming style, it's then a case of which solider or soldiers you fancy to do the job. At times the sights are so spectacularly beautiful, you often forget you're in the middle of a bitter war, strolling around like a gormless tourist admiring the architecture and the sunset before - thwock - another bullet lodges itself in your cranium.īut before you can join the war effort you have a number of modes available the standard four-man Campaign mode, a Lone Wolf version which forces you to go it alone, and a more challenging Carnage mode that tasks you with killing everyone on every mission, while the Single Mission and accompanying Carnage alternative simply allow any of the completed missions to be played all over again, maybe to try out different tactics. Kicking off in the icy Arctic conditions of Norway in early 1941, the game delights in throwing up one extreme after the other, taking in the arid desert waste of North Africa, the humid dense jungle of Burma, the Alpine lushness of Austria, before moving onto with the rubble strewn villages of Northern France and concluding in Czechoslovakia. And it's not just the Nazis you're fighting this time, either, with a four-year, 20-mission campaign taking in extremely diverse terrain and climate. Once again you're in control of a four man SAS squad, sent all over the world to gather crucial intelligence, disrupt communications and generally choke the enemy war effort using a gratifying mixture of stealth and ugly brute force to do your bidding.

In broad terms, the sequel retreads the original ambition to capture tension and fear of World War II and the deep tactics required to deal with a determined enemy. Despite being one of the buggiest games in history, the original Hidden & Dangerous had so much going for it that, somehow, Illusion Softworks got away with it.
